2010-01-03, 06:59 AM
Sn1perJohnE Wrote:These are the changes I had thought up for archers as an overall improvement. Really dont expect even half the things listed to even be touched, much less what I think would be decent.
1st Job:
Make Focus a party skill. We'd be LOVED by warriors in parties.
No mention of Blessing at all? Has to be the number 1 pomegranate skill of the bowman job. I think blessing should add 20 HP or so per lvl on top of the ACC, since bowman HP blows anyways.
Also Arrow Blow's base damage should be higher.
2nd Job:
Hunter: Make FA an active skill. It can be an useful skill, or a hindering skill, and by leaving it as a passive skill, it hinders almost everytime.
Dusk suggested to me that maybe FA should function similar to Aran's double swing, in which you have to double-tap the attack key to activate it. Also, making it emulate the skill in which it was used with would make it so it's not shitty when used with AB/IA.
PKB: Better damage, not much though. Even just allowing crits to be dealt would make this skill useful in tight situations beyond making room.
Meh, PKB isn't really meant for damage so I don't see why this should change.
Soul Arrow: Make it a skill that actually stacks with attack arrows. NLs get Shadow Star, and they still get the att boost from the stars. Make it so that it consumes 100 arrows at max to activate.
Terrible idea. Unless you make stacks of arrows rechargeable like sins' stars, otherwise, just no. Would be way too hard to keep a nice stock of diamond arrows. IMO, I don't see why they can't just make SA stack with att arrows as is.
Crossbowman: See above skill changes.
3rd Job:
Ranger: Inferno: Increase overall damage at max to 170% and allow for "poison" burn effect for comparable time to BW's skills with same effect.
Agree with the burn, but I don't think even 170% is enough to make it worth getting over arrow bomb.
Arrow Rain: Increase damage to 180% and mob size from 6 monsters to 8.
AR/AE are already decent skills. I don't think they need a buff.
Strafe: Increase damage to 105% damage for each hit, a combined total of 420%. This makes it comparable to other classes skills.
Why not make it 110% like the Sniper's strafe?
Sniper: Blizzard: Increase damage to 150%
Pointless. No one uses blizz for damage anyways. It would, however, be nice if blizz was fully maxed (30) the freeze time were to be increased to 4 seconds, rather than 3 seconds at lvl 21.
Arrow Eruption: Increase damage to 175% and mob size from 6 monsters to 8.
Same deal with ranger comment.
Strafe: Increase damage to 110% for each hit, making a combined total of 440% damage. Comparable to other classes, while having the advantage over Rangers as it is their main attack skill.
If snipers get 110% strafe, both classes should get it. Snipers already have a damage advantage with their better damage formula.
4th Job:
Bowmaster: Dragons Breath: Increase damage at all levels by 10%, also make it workable on mobile bosses, at a certain % at all levels, or when damage KB occurs.
DB has pitiful damage as it is. I think it should START at 100% damage at lvl 1 and end at 130% at max (1% per lvl or something.) Also the last 9 lvls of DB are pretty pointless. Maybe max lvl should be able to push 7 mobs or something.
Hurricane: Increase damage by 10% on all levels, ending at 110% damage per hit at max.
I agree with this.
Phoenix: Increase base damage on all levels by 50, ending with a max level damage of 600. Add "poison" burn effect, comparable in time to BWs skills with same effect.
Also agree with this.
Concentrate: Increase att by 4 overall, making level 1 15 att, and max 30 att. Reduce cool down by 30 seconds. Possibly make the MP cost reduction a party effect.
Att boost is ok, but making the MP reduction a party skill... eh.
Marksmen: Dragons Breath: See above.
Frostprey: Increase damage by 50 at all levels.
Also a new one (since I copy+pasted this from a lolbasil post) would be to make the Critical chance 50%, instead of the 40% it currently is. It almost makes no sense that assassins would have crits, let alone a higher chance of hitting crits.
I believe assassins have a higher crit chance because they have pomegranate mastery. L7/TT formula have 40% mastery, the lowest of all classes.
Comments in bold.

