2010-01-03, 05:35 AM
(This post was last modified: 2010-01-03, 05:38 AM by Sn1perJohnE.)
These are the changes I had thought up for archers as an overall improvement. Really dont expect even half the things listed to even be touched, much less what I think would be decent.
1st Job:
Make Focus a party skill. We'd be LOVED by warriors in parties.
2nd Job:
Hunter: Make FA an active skill. It can be an useful skill, or a hindering skill, and by leaving it as a passive skill, it hinders almost everytime.
PKB: Better damage, not much though. Even just allowing crits to be dealt would make this skill useful in tight situations beyond making room.
Soul Arrow: Make it a skill that actually stacks with attack arrows. NLs get Shadow Star, and they still get the att boost from the stars. Make it so that it consumes 100 arrows at max to activate.
Crossbowman: See above skill changes.
3rd Job:
Ranger: Inferno: Increase overall damage at max to 170% and allow for "poison" burn effect for comparable time to BW's skills with same effect.
Arrow Rain: Increase damage to 180% and mob size from 6 monsters to 8.
Strafe: Increase damage to 105% damage for each hit, a combined total of 420%. This makes it comparable to other classes skills.
Sniper: Blizzard: Increase damage to 150%
Arrow Eruption: Increase damage to 175% and mob size from 6 monsters to 8.
Strafe: Increase damage to 110% for each hit, making a combined total of 440% damage. Comparable to other classes, while having the advantage over Rangers as it is their main attack skill.
4th Job:
Bowmaster: Dragons Breath: Increase damage at all levels by 10%, also make it workable on mobile bosses, at a certain % at all levels, or when damage KB occurs.
Hurricane: Increase damage by 10% on all levels, ending at 110% damage per hit at max.
Phoenix: Increase base damage on all levels by 50, ending with a max level damage of 600. Add "poison" burn effect, comparable in time to BWs skills with same effect.
Concentrate: Increase att by 4 overall, making level 1 15 att, and max 30 att. Reduce cool down by 30 seconds. Possibly make the MP cost reduction a party effect.
Marksmen: Dragons Breath: See above.
Frostprey: Increase damage by 50 at all levels.
Also a new one (since I copy+pasted this from a lolbasil post) would be to make the Critical chance 50%, instead of the 40% it currently is. It almost makes no sense that assassins would have crits, let alone a higher chance of hitting crits.
1st Job:
Make Focus a party skill. We'd be LOVED by warriors in parties.
2nd Job:
Hunter: Make FA an active skill. It can be an useful skill, or a hindering skill, and by leaving it as a passive skill, it hinders almost everytime.
PKB: Better damage, not much though. Even just allowing crits to be dealt would make this skill useful in tight situations beyond making room.
Soul Arrow: Make it a skill that actually stacks with attack arrows. NLs get Shadow Star, and they still get the att boost from the stars. Make it so that it consumes 100 arrows at max to activate.
Crossbowman: See above skill changes.
3rd Job:
Ranger: Inferno: Increase overall damage at max to 170% and allow for "poison" burn effect for comparable time to BW's skills with same effect.
Arrow Rain: Increase damage to 180% and mob size from 6 monsters to 8.
Strafe: Increase damage to 105% damage for each hit, a combined total of 420%. This makes it comparable to other classes skills.
Sniper: Blizzard: Increase damage to 150%
Arrow Eruption: Increase damage to 175% and mob size from 6 monsters to 8.
Strafe: Increase damage to 110% for each hit, making a combined total of 440% damage. Comparable to other classes, while having the advantage over Rangers as it is their main attack skill.
4th Job:
Bowmaster: Dragons Breath: Increase damage at all levels by 10%, also make it workable on mobile bosses, at a certain % at all levels, or when damage KB occurs.
Hurricane: Increase damage by 10% on all levels, ending at 110% damage per hit at max.
Phoenix: Increase base damage on all levels by 50, ending with a max level damage of 600. Add "poison" burn effect, comparable in time to BWs skills with same effect.
Concentrate: Increase att by 4 overall, making level 1 15 att, and max 30 att. Reduce cool down by 30 seconds. Possibly make the MP cost reduction a party effect.
Marksmen: Dragons Breath: See above.
Frostprey: Increase damage by 50 at all levels.
Also a new one (since I copy+pasted this from a lolbasil post) would be to make the Critical chance 50%, instead of the 40% it currently is. It almost makes no sense that assassins would have crits, let alone a higher chance of hitting crits.

