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Full list of all Adventurer KMST changes
FluffyFoxxie Wrote:I'd much rather Snipe be a % based skill rather than a static skill like it is now. Making it 3000% damage would mean a 5k damage range would be 150K damage. (a MM should have a 5k range at about 150~160) Making it 4000% would make it 200k damage with a 5k range. Having it a % based skill is clearly more beneficial for a number of reasons:

1.) It doesn't overpower low lvl MM.
2.) It doesn't underpower high lvl MM.
3.) Works with apples, other good damage buffs, etc.
4.) It's more appealing seeing the skill grow in damage rather than it always doing the same amount.
it wouldn't cut through def up anymore if it was % based, right? i thought i heard that somewhere.

on the subject of a damage cap increase, they'll have to increase it again eventually if they keep releasing att scrolls for everything. it'll start becoming like it was on private servers. Rolleyes
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Full list of all Adventurer KMST changes - by god - 2009-12-30, 11:27 PM
Full list of all Adventurer KMST changes - by TugboatWilly - 2010-01-02, 03:21 PM

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