2009-12-30, 08:58 PM
(This post was last modified: 2009-12-30, 09:03 PM by IllegallySane.)
Stereo Wrote:I was bored, and crunched the numbers.
-20% monster accuracy from Threaten is gonna give about 2-3% higher miss rate. Really nothing to speak of.
Changing the monster atk from -20 to -20% is the main advantage.
If a monster did 5000, it now does about 3300, if it did 8000 it does 5100, and so on.
This makes it about a 56.25% increase in effective player HP, not quite as good as HB - but they can be used on the same monster, going to 250% base hp (5000 base hp => 12500 max hit) It's too bad Threaten only works on physical damage.
You know, I suddenly got an insane idea. Seeing your chart it could be possible that Threaten is so powerful that ranged attackers TOUCHING the boss is actually safer than taking a magical bolt of lightning to the face? That... that can make for some hilarious scenarios. This is based on the idea of Threaten always being present on a boss, which is actually helps more than one party. I.E. you bring a single Paladin for the sole purpose of weakening a boss so everyone can touch the boss and take -20% less damage. No need for Arans and Evans in every party. The Paladin does it "raid-wide". Paladins are the raid-wide physical Combo Barrier/Bulls-Eye/Blinder.


![[Image: threatencomp.jpg]](http://img20.imageshack.us/img20/1530/threatencomp.jpg)