Takebacker Wrote:There isn't much room as far as i can see for making DrKs stronger. Increase crusher/fury damage and they're overpowered as f'uck in 3rd job. Raising the HP % and/or damage % for berserk anymore is just retarded. Making sacrifice awesome doesn't really affect the majority of DrKs as far as bossing goes. What else is there?
Add a speed increase to Berserk. +2 speed on top of Booster. That would make it stronger without actually making the multiplier any crazier, and also effectively bring about the 4th job speed increase you want.
Of course, there's the problem of hitting the cap...
KaidaTan Wrote:How do you think that would work in a formula, based on how other similar things work now?
Would it be (LitCharge*HolyCharge*DamageRange*skill) or ((LitCharge+HolyCharge)*DamageRange*skill)?
I actually think it might be additive and composition-like.
BaseDamage * (HolyCharge + LitCharge-100)/100 * (1 + (HolyAdvantage + LitAdvantage)/2)
Charges normally cancel... so I think they might be applied as the same step in the damage calculation. In order to have two charges stack, the simplest way would be to add one charge to the other.

