2009-12-29, 03:37 PM
Stereo Wrote:Heroes hit 3 targets with Brandish, how is it balanced that it does more damage per target than Blast at any number? Blast is the only single target skill for 4th job melee classes aside Buccaneers (who do need another round of buffs, unless I underestimated their previous upgrades), it should probably be stronger than BS/Brandish/Crusher.- Paladins get ACB, Shadowers get Bstep, Bucs get Dragon Strike, all for multi-targeting...
- Paladins get Blast, Shadowers get Assassinate, Bucs get Barrage/Demo, all for single targets...
I don't see why Paladins should be the nr.1 damage dealing melee class at bosses -WITHOUT- even using elemental advantages, and -WITH- elemental advantages should almost be as strong as Bowmasters...
Anyway, if Paladins really get the full stack dual element boost:
- Assassinate needs to be boosted to 850% per hit
- BStep should be 625% per hit
- Savage Blow should be 100% per hit
- Barrage should be raised to 290% per hit
- Demolition should be raised to 500% per hit
- Berserk should be raised to 250% damage in Berserk mode
That's how unbalanced this is... that's why I hope this is not the case... a Blunt Weapon Paladin would outdamage a Sword Hero on a non-elemental boss... :/

