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Full list of all Adventurer KMST changes
#79
I forgot to mention another problem I've seen.

Whenever I see Holy resistant/immune monsters, I keep thinking that they made them like that to prevent Bishops from become too powerful on them. However, this screws Paladins (I keep thinking they forget about them, during planning), since their strength comes from Holy and Divine Charges.

So, they gotta fix it so that Bishops get limited, but no Paladins on Holy weak monsters. Hell, maybe they'll do some freaky, voodoo, wonder number with them Charges and their Magic Attack up.
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Full list of all Adventurer KMST changes - by Loose - 2009-12-28, 02:13 AM
Full list of all Adventurer KMST changes - by god - 2009-12-30, 11:27 PM

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