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Full list of all Adventurer KMST changes
#63
DualReaver Wrote:The only reason I'm talking about the 1hko HH is because I could then stand in one place and kill everything in any map, meaning even Oblivion Guards, unless they changed the skill around to just do damage, in which it would just become an ultimate with a much lower MP cost. Unless I'm Rushing them together, like on the bottom of Skeles, in which case I could have just killed them in half the time if I had just used a normal set of attacks, since I could probably spam at least 2 if not 3 ACBs in the time I cast 1 HH.

I've never played a pally really (I have a Hero) so I don't know how HH works, but is it's range that big it can compare to ultimates? :f6:
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Full list of all Adventurer KMST changes - by byakugan - 2009-12-27, 02:11 AM
Full list of all Adventurer KMST changes - by god - 2009-12-30, 11:27 PM

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