2009-12-27, 12:09 AM
Takebacker Wrote:The problem i have with paladins is that their 2nd and 3rd job sucks ass. In 2nd job i might as well be training a fighter, which is really dumb, and in 3rd job your power comes from a buff rather than a new attack. (if you can't tell, i don't really like crusaders that much either, except i like them more than paladins)
Suggestions:
1) Decrease cast time on the elements themselves. This would make ACB more spammable in 3rd job. (i know ACB is not actually ACB in 3rd job)
2) Threaten, make it -20%. Why it wasn't a % in the first place is a mystery.
3) Either make cooldown on HH 10 seconds or less, or make it actually able to KILL things.
4) Raise % damage on blast by 50%, or make it able to hit 3 targets.
5) Increased "range" on ACB.
6) Make FA static damage to all targets. None of that decreasing per monster bulls'hit. Either that or make it an active buff rather than passive. This change should be made for fighters as well.
[COLOR="Green"]3rd job is fine if we just get self buffs, it's not that bad, it's just not "OMG NEW SKILL!!1!1one
Charge Blow would suck even if you could instantly cast a charge, because having to do it every time gets very annoying.
If HH gets lowered or kills things, we'd just become Mages. And that sucks balls.
The range should only be increased on 1h ACB range. 2h range for ACB is pretty much fine.[/COLOR]
holyforest Wrote:I think for Axe/BW users, it'd be a godsend if they changed the speeds on most of the 2-handed Axes/BWs from slow to normal speed.
As for Pallys, decrease HH's cooldown (by a lot).
It's 20 seconds, and we have to move around and hit them all. It's not that easy to kill everything you HH if you're hitting all 15 and it's not a single platform map.

