2009-12-26, 09:43 PM
The problem i have with paladins is that their 2nd and 3rd job sucks ass. In 2nd job i might as well be training a fighter, which is really dumb, and in 3rd job your power comes from a buff rather than a new attack. (if you can't tell, i don't really like crusaders that much either, except i like them more than paladins)
Suggestions:
1) Decrease cast time on the elements themselves. This would make ACB more spammable in 3rd job. (i know ACB is not actually ACB in 3rd job)
2) Threaten, make it -20%. Why it wasn't a % in the first place is a mystery.
3) Either make cooldown on HH 10 seconds or less, or make it actually able to KILL things.
4) Raise % damage on blast by 50%, or make it able to hit 3 targets.
5) Increased "range" on ACB.
6) Make FA static damage to all targets. None of that decreasing per monster bulls'hit. Either that or make it an active buff rather than passive. This change should be made for fighters as well.
Suggestions:
1) Decrease cast time on the elements themselves. This would make ACB more spammable in 3rd job. (i know ACB is not actually ACB in 3rd job)
2) Threaten, make it -20%. Why it wasn't a % in the first place is a mystery.
3) Either make cooldown on HH 10 seconds or less, or make it actually able to KILL things.
4) Raise % damage on blast by 50%, or make it able to hit 3 targets.
5) Increased "range" on ACB.
6) Make FA static damage to all targets. None of that decreasing per monster bulls'hit. Either that or make it an active buff rather than passive. This change should be made for fighters as well.

