2008-08-09, 05:27 AM
Actually, putting yourself in a game developer's shoes (which is a pretty effective strategy, it gave us our Heal formula
), it makes much more sense for attack speeds to be based on a unit of time, whether frames or milliseconds or nanofortnights, rather than an inverse unit of time like attacks/minute.
), it makes much more sense for attack speeds to be based on a unit of time, whether frames or milliseconds or nanofortnights, rather than an inverse unit of time like attacks/minute.

