2009-12-16, 09:49 AM
by tweaking things i hope they mean fix them so their way better. where to start
paladins: loladins. give them an ability to turn on elements to a monster tht isnt elementally weak. like oblivion monsters suddenly being ice weak by a buff.
increase the attacking speed of blast. or make it 600% or 700% dmg.
shadowers - where to start
reduce the bstep cooldown delay to 1 ms where its almost spammable. but in order to keep shadowers a comboing class make it so in order to build more attack power they must use other moves like assaulter or savage blow once in a while.
reduce the charge time on assassinate for bosses or increase smoke to 4 mins
arch mages - improve lighting by not making it cut the dmg in half
fire mages - improve the damage on their fire skill. say 1400 magic means 50k on neutral and 75k on a fire weak boss
increase summon damage by 150%. summons should hit around 70-80k max but maybe attack less to compensate.
change arch mage skills so they do insane amounts of dmg while training instead of making them just a spamming class like bishops. ie. paralyze does 60k+ to neutral and spark does 55-60k to all monsters not just 1.
theres my suggestions.
paladins: loladins. give them an ability to turn on elements to a monster tht isnt elementally weak. like oblivion monsters suddenly being ice weak by a buff.
increase the attacking speed of blast. or make it 600% or 700% dmg.
shadowers - where to start
reduce the bstep cooldown delay to 1 ms where its almost spammable. but in order to keep shadowers a comboing class make it so in order to build more attack power they must use other moves like assaulter or savage blow once in a while.
reduce the charge time on assassinate for bosses or increase smoke to 4 mins
arch mages - improve lighting by not making it cut the dmg in half
fire mages - improve the damage on their fire skill. say 1400 magic means 50k on neutral and 75k on a fire weak boss
increase summon damage by 150%. summons should hit around 70-80k max but maybe attack less to compensate.
change arch mage skills so they do insane amounts of dmg while training instead of making them just a spamming class like bishops. ie. paralyze does 60k+ to neutral and spark does 55-60k to all monsters not just 1.
theres my suggestions.

