2009-12-16, 12:14 AM
JoeTang Wrote:What I think would be interesting is giving Paladins a boost from their charges to the party. In the form of a buff, or an aura would be cool. i.e. Cast Fire Charge and anyone within the immediate vicinity would gain a buff for damage or elemental effect (though smaller in scope compared to the caster), or while having Fire Charge cast, anyone within the immediate vicinity of the Paladin would gain a bonus until they left the Paladin's side (so as to prevent something like an Enchant Mule).
I think Auras would be pretty cool to have if they could be implemented correctly. It would reduce the effectiveness of hanging a mule somewhere on a map and getting a free buff. With high HP monsters and the new exp formula, there could be cooperative killing and everyone would benefit from sticking together instead of splitting a map.

