2009-12-15, 11:18 PM
JoeTang Wrote:What I think would be interesting is giving Paladins a boost from their charges to the party. In the form of a buff, or an aura would be cool. i.e. Cast Fire Charge and anyone within the immediate vicinity would gain a buff for damage or elemental effect (though smaller in scope compared to the caster), or while having Fire Charge cast, anyone within the immediate vicinity of the Paladin would gain a bonus until they left the Paladin's side (so as to prevent something like an Enchant Mule).Another thing that could be taken from D2 is degrees of elemental resistance/weakness. Like, make a monster only 20% weak to fire or that other monster 75% strong to physical or something like that. This switch-like system we have now is more prohibitive than beneficial.

