2009-12-14, 03:31 PM
DualReaver Wrote:Why do we need to have charges add to our party's damage? We're Paladins, Masters of the Elements. We should be the only one who can use the powers of the elements. Just doing that to make us have a party buff is dumb. I'd rather be party-less than just become a mule to add damage to the party.
Cough. WE, the ARCHMAGES, are Masters of the Elements too, if we're going around labeling classes as such.
I think Eos and Fiel's ultimate change ideas are on the right track, and Stereo's breakdown of average EXP/hr gain and DPS tiers serving as a great fundamental basis for class rebalancing. Then again, there are so many other factors, like playing the right elements against certain monsters, other delays, cast speeds, cooldowns, charging, party skills...if you want to make a suggestion as to how a class can be fixed, take all of their problems into account before proposing your ideas. No one has yet to post a complete redesign of the ArchMage classes, one that satisfies training and bossing concerns. Until then, this cesspool is a hell of a lot of round-about bickering.

