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What PQs/bosses would be like if I designed them.
#7
As an aside, I also have an idea for a MMO, although I know no programming myself so the most I can do is the sort of writing I did for these PQs.

Basically, my idea is similar to some other MMOs, with a similar job advancement and party-focused/role-filling system to Seiken Densetsu 3 or MS itself, but with less emphasis on levels and more on equipment, quests, and skills. The equipment would require resources that you could only get by completing certain dungeon quests or from the nations inhabited by other players. This would encourage bartering, alliances, and maybe PVP invasions by armies. Also, to represent leadership within a "nation," there could only be a certain number of players above a certain level for that job, and beyond that point you'd have to defeat one who already is to advance to that level. This could also involve teamwork on both ends as well as free-for-alls.

Oh, the catch I forgot to mention... instead of humans, you get to play as the monsters. Like... not the fruity little orcs and drow you can use in WoW. I'm talking about the vehicles of destruction you never get to play as in other games... dragons, undead, giants and lycanthropes. All of them would have different "jobs" that could be accessed depending on which stats you chose to raise with the few stat points by level that you have control over.
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What PQs/bosses would be like if I designed them. - by Senyain - 2009-12-14, 01:54 AM

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