FelixTM Wrote:I've seen some argument that it has to do with Durability strength. The better the quality, the longer it will take the item to break down. That makes the most sense to me, but I can't really see it being true either... I can't notice a difference.
Like others have said, even Weak items can have better stats than Superior ones of the exact same type. If it has to do with stats, I have no idea what it affects. Honestly, I just stopped paying attention to quality. Pay attention to the stats.
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MasPan, is that General skill the one that increases Jump strength for a short amount of time? I know absolutely nothing about any of the non-mage classes, but...I thought that skill would never have a use. How is it useful to you? Curiously interested.
[color="#cc8899"]Yes, it is. It allows me to fling multiple fireballs with Kalla when airborne, and from a greater height, basically allowing me to "Aerial Fire" them if you want to use a gunner term. Still iffy on the idea of having to use 2 buffs that give a very obvious idea of my next move in PvP, as people barely give Soul Benders room to buff once as is. Might be possible while hiding inside Saya/Rhasa.
Basically, the general strategy with Kalla is to use Leap to get maximum airtime to allow for the most slashes (most fireballs launched). Also allows for more air mobility and more hang-time. Finally, it acts as a timer to alert us when we can use Kalla's secondary ability.[/COLOR]

