2009-12-10, 04:44 PM
Stereo Wrote:New advantages for dex Night Lords?
We keep getting more atk gear, which always favours being dexless... hell, Snowshoes are going to be the best shoe easily. 2 extra slots of atk > ~12-15 base stats through Maker.
Due to those shoes, the helm dex scrolls are the only scrollable equip that is dex-only, no luk/atk option available. Even with a 35 dex helm and various assorted dex from equips (pendant, medal, rings, etc.) it's a long way from 25 base dex to 140 total. If you lose out on 70 luk, but gain 15 atk, it's not really much of an improvement.
I still maintain that low-dex is for low-funding, dexless is for higher funding. Once you can afford a 6x dexless claw and atk cape/shoes, you're better off dexless. If you have stat cape/shoes then it's meaningful to be low-dex.
But the issue I've been running into is that, despite feeling as though I've got upper-rank gear (if anything, I do think I'm above the average in that regard), I'm not foreseeing being able to achieve the incredible numbers in attack power that some of the Low-DEX Night Lords have been gaining.
In being able to attain an 80+ attack claw while, at the same time, wearing an attack cape, shoe, and pendant, wouldn't the sacrificed 70 LUK be an incremental loss at most?
When fooling around with the ubiquitous Night Lord Damage Calculator, I can always find higher numbers when calculating Low-DEX builds. To compete while still remaining DEXless I'd have to spend multiples of the money that a Low-DEX character does.
Perhaps I'm missing something, hence why I created this thread. Is there some important factor that I'm overlooking here, or are there any calculations you could present to prove otherwise?

