2009-12-08, 06:52 PM
WayOfTime Wrote:This means JoeTang is correct, and Arans always perform a critical even with no combo. So it doesn't matter how much is put in... arans will crit.
A base of 100%, so... Value=IF(crit_combo>0,1+IF(crit_amount>crit_max,crit_max,crit_amount)*Crit_val,0)+(SE_val*SEbuff)
And Chance=IF(crit_combo>0,0.1+IF(crit_amount>crit_max,crit_max,crit_amount)*crit_chance,0)+(SE_chance*SEbuff)
Very interesting, where at max it reaches 70% and 200%, and SE increases it to 85% and 340%...What the heck?
I'll add this in with my next update. This is interesting. How could I have not seen it before?
Edit: I never realized how hard it would be to make a calculator for this class when I started the project. But now that I loook back upon it, I should have realized this would not be easy for a class that has not been released to GMS. Thank you, everyone, for helping not just me, but the maple society.
I crunched the numbers using TehMatt's character as a reference, and it appears that the Final Blow chain is only greater than the Triple Swing chain once it reaches level 18-19. This is with a speed of 5 + booster
SpoilerAs shown, it means that it will be more beneficial after raising Overswing and Aggresion and while working on this skill just to use Overswing until FB is at a higher level.
Keep in mind that you can't always have your Critical count maxed. At some point, it will have to be zero.
For example, if you have 9 out of 10 Combo Critical Count, Final Blow Chain will out DPS Overswing Chain at level 17 instead.
Critical Count : Final Blow Level (That out DPSes max Overswing Comb)
10 - 19
9 - 17
8 - 15
7 - 13
6 - 11
5 - 10
4 - 8
3 - 7
2 - 5
1 - 4
0 - 2
Another example is that if you have 1 Overswing and 1 Final Blow, Final Blow chain will be more DPS until your Critical Count is 7. This is the more important aspect, though; early Fourth Job damage as opposed to mid.


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