Hidden-street Wrote:Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack.
This means JoeTang is correct, and Arans always perform a critical even with no combo. So it doesn't matter how much is put in... arans will crit.
A base of 100%, so... Value=IF(crit_combo>0,1+IF(crit_amount>crit_max,crit_max,crit_amount)*Crit_val,0)+(SE_val*SEbuff)
And Chance=IF(crit_combo>0,0.1+IF(crit_amount>crit_max,crit_max,crit_amount)*crit_chance,0)+(SE_chance*SEbuff)
Very interesting, where at max it reaches 70% and 200%, and SE increases it to 85% and 340%...What the heck?
I'll add this in with my next update. This is interesting. How could I have not seen it before?
Edit: I never realized how hard it would be to make a calculator for this class when I started the project. But now that I loook back upon it, I should have realized this would not be easy for a class that has not been released to GMS. Thank you, everyone, for helping not just me, but the maple society.
KaidaTan Wrote:I don't feel like playing with the numbers, but consider that just spamming Attack -> Double -> Triple might be better damage than adding Final Blow due to its cast time and single-hit nature. Though maybe its insane range could make it hit things you wouldn't normally hit. Either way, seems to be something between 1700% and 2000% DPS.
I crunched the numbers using TehMatt's character as a reference, and it appears that the Final Blow chain is only greater than the Triple Swing chain once it reaches level 18-19. This is with a speed of 5 + booster
Spoiler
As shown, it means that it will be more beneficial after raising Overswing and Aggresion and while working on this skill just to use Overswing until FB is at a higher level.


![[Image: 2553ksi.png]](http://i48.tinypic.com/2553ksi.png)