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A research and argumentative essay upon the effects of gaming
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The critical thinking bit has a much better example than Pogeymanz. Recent Fire Emblem games tells you virtually every stat you can think of in exact quantity except for movement penalties/bonuses, map item pickup rates (very lame aspect imo, as some give 3x damage multipliers to certain enemies), and growth rates. The formulas for many things aren't very hard to figure out either (reading a few stat descriptions is enough for some), and are really user-friendly, unlike MS's. Hell, if you're not playing hard mode, it'll even tell you hit rate, damage done to the enemy, and critical hit rate. So based on that information, it's possible to calculate battle outcomes in advanced for a few turns, even in worst-case scenarios. Well, only if you wanted to, it's a pain to crunch a bunch of numbers on paper every time =P


I think another pro aspect of gaming that's readily apparent to even the older generation is hand-eye coordination. Especially with the Wii out; it takes the concept to the whole new level of body-eye coordination, similar to sports.
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A research and argumentative essay upon the effects of gaming - by KajitiSouls - 2009-12-05, 10:57 PM

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