2009-12-04, 02:21 PM
FluffyFoxxie Wrote:Oh I didn't realize you killed at the exact same speed as whoever you're training with, my bad.
Point is someone will always be losing out. The old formula was more balanced; If you killed a little slower than your partner, then it probably would only make a huge difference over the course of a couple of hours. What about maps that have uneven platforms? TT, for example, can get difficult to split up depending on the party. Or skeles.
And what about poor priests? They already have a pretty pomegranatety 3rd job. It's not like they could take a plat at newties even if they wanted to, it would jsut be too slow compared to just having a 3rd attacker.
You're quite wrong, partying with another attacker is more balanced now. I usually avoided partying in non-hs parties because of thinking I might be killing quite a bit faster than whoever I'm with being near my level and actually losing more exp than gaining, but this way I'll get most of the exp I earn so I'd be more open to partying with friends or complete strangers while training, 88% vs 100% isn't such a difference even if they go afk for a few minutes or kill slower (if they can at least get 1 kill every time I get 2 I'm breaking even already), but 66% vs 100% was enough to almost make me feel bad about getting more kills than others in my party. :f6:
It does suck for priests though. I wish the exp formula was the same as long as you're hitting a monster at least once (60-40) so they could get some exp by partying with an attacker at himes or such until they hit 4th.

