Cyanne Wrote:Trying to see the animations will seriously be impossible with the amount of flashy effects, having it pinned right will get warriors seduced, at least those who aren't parked on top of it. You could maybe having maple sound effects be the only thing you can hear and try to listen for the effect, but the mass of sound effects from the attacks would probably drown it out.
When pink bean's facing right, it only casts 1/1 and big bang. So the best way to go about it is to have melee characters attacking from the right and ranged characters attacking from the left at a distance, with ranged characters standing near the throne area. When DR is up and it happens to turn left, ranged characters can do what you're doing in the video because nobody's attacking it. An AM's slow can keep it from moving around much. Then when DR goes down, a hero panics/shadower assassinates (whatever can KB it) to force it to turn right again, and the fight resumes for the 40 seconds until the next DR, then repeat.
Oh and here's a video of the barrel trick trivializing ariel: http://www.youtube.com/watch?v=_p9RchnFVrc
Also shows jMS getting to phase 6 with almost 30 minutes still left and without apples O_o How much attack does that orange juice thing give?
I don't know what barrel trick you're talking about...'cause at 2:41 they still all got hit by Ariel's Gen... I'd like some verification on such a trick... (I'm too lazy to get to phase 5 and kill everything except Ariel since I only work with a !killall command. <_<)
And you're right in saying it's (near) impossible to tell what PB will do with so many NLs/BMs shooting at it. I was able to tell what attack it was by looking at PB's tiny little arms (if they swing round and round, it's BB; if it goes upwards, it's Gen or Seduce). But that was only possible when the Buc wasn't on top of it.
On a sidenote to that guy earlier in the post arguing with me about Buc's invincibility at most of the time at PB...I hope Cyanne's video is enough to answer you for me - if you observe that girl Buc with the Jr. Lioner hat.
@Cyanne again: It's easy to keep a boss at a relative position, but it gets very complicated if you want to have him facing only 1 direction constantly and keeping it in a certain position constantly - with 20+ people attacking it.
The thing about keeping PB between the attackers...is the fact that Bucs will be *too* good at KB - each hit of Barrage in that video is KBing PB, whereas a Hero or Shadower will have too much open frames/damage fluctuations without KBing PB.
A mob only changes direction to the direction of the KBer only if the mob is KBed while not attacking. Otherwise, it will simply be pushed while it's attacking in the direction it's already facing.
That said, I guess a possible solution to keep PB under control...is for a Buc to constantly use barrage to KB PB from the right, back away, then let a warrior on the left rush PB back once (or another Buc and use CB), to be immediately KBed by Barrage again...with Slow from AM, etc.
Because if you don't constantly keep PB KBed and facing right, then PB WILL turn around to attack the ranged just by randomly walking left/right in between attacks. But in light of this, you can't Barrage it from right and then have another Buc from the left Barrage it back to the right either...since then during that, PB might face the left Buc if it's not in attacking animation.
I'm not sure how well that theory would work with a few KBers and 20+ other attackers. Back then, I remember me testing this kinda stuff at Dual Ghost Pirates. If the mob is hit and aggroed by a non-KBer, then that mob will face and attack in the direction of that person, even if another KBer keeps pounding at the mob...it will still take a while for the mob to turn around. <_<;

