2009-12-03, 10:53 PM
Dusk Wrote:Mages aren't designed to suck at bosses. They're supposed to be weaker than the top DPS classes for sure, but the actual implementation of them is just bad design. For some reason Nexon thinks that classes that use elements should only be useful at monsters that are weak to those elements. If they actually made it so that elements didn't mean everything and that you could actually do close to your max possible damage on neutral monsters, then it wouldn't be so much of a problem. Ele wands weren't even necessary.
I prefer to see old problems fixed rather than shoved into a corner by new content. A simple magic damage change and a few adjustments to skills and the way elements work could make AMs a lot better. Of course at level 200 you're pretty much done with the class, so I can see why you'd want to move onto something new, but what about for everyone else?
I completely agree with everything you said, all of which I've been fighting to prove for ArchMages for the past few years. But alas, like most industries Nexon rarely returns to "upgrade" or "fix" things that were originally of poor design, but rather builds on to the overall content with something that's "new and improved." A lot of my excitement over the Evan class is because it's the first Magician class I feel was designed appropriately and effectively for the gameplay style of MapleStory. In the end it is disappointing such changes never occurred and most likely never will with ArchMages, but to see a general improvement in several aspects in some branch of the Magician family is wonderful.
Spoiler

