[1.2.270] New Weapon Types - New PQ - stronger Evan
Takebacker Wrote:I figured hands was just something related to how good certain RPG classes are at alchemy. Makes sense, since thieves and mages are obviously the best, archers less so, and warriors being the worst.

Truth is hands is worthless as a requirement if it's the sum of all your stats. Unless they start making equipment with ridiculously high hands (1.3k+) that would unlock abilities/more power, which favors really high leveled characters.
All in all, I think hands shouldve never been put in.
It disfavors classes. If your a Mage or thief, poof, everytime u level u get 5 hands(unless your str bandit) meaning by level 100 you'll have 400 hands without added stats. If your a warrior, you may as well never get it. Buccs can tend to be easier on this, but not really. Strless bowman goes with mages and thief while regular get str, which lowers it. It's really unbalanced, and dumb. The medal help, but we only have one medal that adds 5 hands in GMS(celebrity?)+ usless ones, and the slayer ones(7x3, but it's pretty annoying). If we get it, there's no point in these crappy items(warriors & buccs), it will be worth nothing. While thieves & mages go yey.
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[1.2.270] New Weapon Types - New PQ - stronger Evan - by Bomber - 2009-12-03, 04:06 PM

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