Well Berserk is applied after Defense as far as my observations went.
Guess I'll carry out some more extensive testing.
EDIT: Seems like bad news for ya, buddy.
The skill modifiers in step 2 include: Combo Attack, and I/L/F/H charges. So as long as this order is correct..
Oh and Zerk isn't in the list so it's assumable that it belongs amongst step 5's damage multipliers.
Guess I'll carry out some more extensive testing.
EDIT: Seems like bad news for ya, buddy.
Russt Wrote:1.) Calculate min and max damage from the appropriate damage formula (see Weapon/Special Damage Formulas).
2.) Multiply by any applicable skill modifiers (see Modifiers), including elemental bonuses.
3.) Calculate defense (see Defense Reduction).
4.) Select a random number from the damage range (not necessarily integer). Call this X, set it aside for a couple of steps.
5.) Find the appropriate damage multiplier (typically expressed as a percentage in the skill description, which should be converted to decimal). Default attack and spell-based skills count as 100%, or 1.
The skill modifiers in step 2 include: Combo Attack, and I/L/F/H charges. So as long as this order is correct..

Oh and Zerk isn't in the list so it's assumable that it belongs amongst step 5's damage multipliers.

