WayOfTime Wrote:Well, that seems like 2 new rows:Wait, Exp damage per shot / second is already average damage? What does Exp mean then?
-Average non-critical, yes, it would be =(Min+Max)/2
-Then this one would be (Min+Max)/2*(Critical_value-1)*Critical_chance.
-Third is already displayed in Exp damage per shot.
Seems do-able, not too complicated, and I can complete it in a day or two.
And, yes, that is why I lock everything =P

