Devil Wrote:Uhm let's see... how should this be done...
Well, first of all, I meant an extra row under the 4 rows of max / min damages from the skills.
About the avg damage calculations, you'll need to split the:
- Clean normal (non critical) average damage
- Clean critical average damage (the clean critical extra damage, not the total combined damage with criticals like you have now in 2 rows).
Since criticals don't happens 100% of the time and at a fixed ratio with Arans, you'll need to make the clean ciritcal extra added average damage dependant on:
- SE yes/no (+0% or +15% chance)
- Combo counter (+0% / +10% / +20% / +30% / +40% / +50% / +60% chance)
And all make that into an average calculation (for example, max SE + max Combo = Clean critical -average- damage is multiplied by 0.75 since it "only" happens 75% of the time).
Then add the "normal average" and "clean critical average" damage together for the final average damage.
I hope you get what I mean.
I think I get what you mean. Make a new section under MIN where it shows (PER HIT) the damage without criticals, and the damage added purely by critical (PER HIT). Right?
Well, if I make that, it will have to be an option, since maybe not everyone would like it. But, very good sudjestion!



