2009-12-02, 06:58 PM
For DnF, which skills are free? I was under the impression it was only your starter launching move cancel, quick rebound and backstep + cancel.
Anyways on your BM build, take note that in later levels (50+) compared to spears, pole bonuses SUCK. Judging from the fact that I still see the majority of the high end korean BMs use poles for pvp, they cannot hit the attack speed cap with a spear. So I'd guess poles are still more viable for pvp. On the same spectrum, I've honestly seen little pole action in pve lol. I'll probably get pole mastery and use spears for PvE. Really, even though BM's physical attacks are percentage based, chasers generate a large portion of my dps so I don't mind not having spear mastery maxed :/ (for Pve).
http://zoome.jp/seinstierl/diary/11 (shows how fast a spear can be although judging from her skillbar and chasers, she's a PvE build)
A couple questions, any reason for dragon fang 10 and meteor dash 8? I honestly don't use fang in pvp that much even while I'm comboing. Mediocre poke but it's not completely useless, but I'll leave it at 5 for now. On a general note, our middle tier cube skills aren't that great, especially since their damage scaling per level is pretty trash. PvE wise, they're considered some of the worst cube skills lol (Meteor does have more uses than punto). Hell, even dragon spear doesn't scale that well, but we want that as high as possible since it's such an awesome combo finisher
.
Since you're playing DnF, I assume the added hit recovery in pvp (no more garbage infinite combos =_=) is there so it makes light chasers even MORE important. Incredible juggle tool that allows BMs to continue to perform monstrous combos even after the mechanic change. So you want them out as much as possible. On another note, I honestly don't think fire chaser is that good :/. I have one level of it just to have another chaser for PvE but I always turn it off for PvP. It forces you to end your combo sooner if you can't properly reset your launch (which is pretty hard <_<) and I could live without the str buff :/. Iffy about water too and shadow just fails <_< (not because of the crit bonus but the weirdass properties it has when you connect with it). I would definitely get at least stab cancel since it can lead into some very useful combos and palm cancel is a meh for me. Great escape and mobility tool tough imo. I'm not completely sure yet myself, but I might max neutral chaser (20% speed buff is sexy
). Getting it off is harder but chaser generator fixes that pretty well. You can also TRY and use chaser press to get the movement buff but....lol, good luck getting that off <_<. I'm getting at least level four chaser generator since I want a big supply of light chasers.
Like the previous poster above me, definitely get at least 4 disenchant (If you can get level 10 in your version, get it). Being able to debuff multiple buffs at a time heavily increases the chance to debuff the buff(s) you want. Also I believe in your version, BMs can get mana shield 15 (not sure how this works, since other classes can get mana shield 10) which is SEXY. So definitely save 100 points for that if you can. Also, phase shift. I hate using this skill to escape simply because it's such an amazing skill to start a combo with. Teleport during a long recovery move and you pretty much get a free launcher. Granted, level one CAN do it but that .5 immobility period is really noticeable + the buff is awesome <_<. That's pretty much all from me for now, good luck fellow BM :S.
Anyways on your BM build, take note that in later levels (50+) compared to spears, pole bonuses SUCK. Judging from the fact that I still see the majority of the high end korean BMs use poles for pvp, they cannot hit the attack speed cap with a spear. So I'd guess poles are still more viable for pvp. On the same spectrum, I've honestly seen little pole action in pve lol. I'll probably get pole mastery and use spears for PvE. Really, even though BM's physical attacks are percentage based, chasers generate a large portion of my dps so I don't mind not having spear mastery maxed :/ (for Pve).
http://zoome.jp/seinstierl/diary/11 (shows how fast a spear can be although judging from her skillbar and chasers, she's a PvE build)
A couple questions, any reason for dragon fang 10 and meteor dash 8? I honestly don't use fang in pvp that much even while I'm comboing. Mediocre poke but it's not completely useless, but I'll leave it at 5 for now. On a general note, our middle tier cube skills aren't that great, especially since their damage scaling per level is pretty trash. PvE wise, they're considered some of the worst cube skills lol (Meteor does have more uses than punto). Hell, even dragon spear doesn't scale that well, but we want that as high as possible since it's such an awesome combo finisher
. Since you're playing DnF, I assume the added hit recovery in pvp (no more garbage infinite combos =_=) is there so it makes light chasers even MORE important. Incredible juggle tool that allows BMs to continue to perform monstrous combos even after the mechanic change. So you want them out as much as possible. On another note, I honestly don't think fire chaser is that good :/. I have one level of it just to have another chaser for PvE but I always turn it off for PvP. It forces you to end your combo sooner if you can't properly reset your launch (which is pretty hard <_<) and I could live without the str buff :/. Iffy about water too and shadow just fails <_< (not because of the crit bonus but the weirdass properties it has when you connect with it). I would definitely get at least stab cancel since it can lead into some very useful combos and palm cancel is a meh for me. Great escape and mobility tool tough imo. I'm not completely sure yet myself, but I might max neutral chaser (20% speed buff is sexy
). Getting it off is harder but chaser generator fixes that pretty well. You can also TRY and use chaser press to get the movement buff but....lol, good luck getting that off <_<. I'm getting at least level four chaser generator since I want a big supply of light chasers.Like the previous poster above me, definitely get at least 4 disenchant (If you can get level 10 in your version, get it). Being able to debuff multiple buffs at a time heavily increases the chance to debuff the buff(s) you want. Also I believe in your version, BMs can get mana shield 15 (not sure how this works, since other classes can get mana shield 10) which is SEXY. So definitely save 100 points for that if you can. Also, phase shift. I hate using this skill to escape simply because it's such an amazing skill to start a combo with. Teleport during a long recovery move and you pretty much get a free launcher. Granted, level one CAN do it but that .5 immobility period is really noticeable + the buff is awesome <_<. That's pretty much all from me for now, good luck fellow BM :S.

