2009-11-28, 11:51 AM
Grog Wrote:Why do people even bother playing Melee/Brawl competitively? Even Halo is more legit. I can't even imagine it being an enjoyable experience unless you're surrounded by a dozen other neckbeards at a LAN party.
At least you've decided to move on from Brawl and back down to Melee. I guess I gotta give these boys credit for their work on Super Smash Brothers. I mean, it's the only game made by Nintendo that you can even be competitive at, even if it's a joke in comparison to games actually meant to be competitive.
If you look at the history of competitive Smash, even the competitive Smashers who went like this:
Melee (played comp. for 4+ years) -> Switched to Brawl -> Went back to Melee because Brawl was boring.
Melee is still popular, and on-going. Hell, go to SmashBoards, I'm not kidding, you'd be surprised how many people plays competitive Smash. Hell, the timing of a SHFFL is significant in a match.
And before you think competitive Smash is glitching, let me BREAK IT DOWN for you.
S.H.F.F.L. = Short Hop Fast Fall L-cancel.
1) Short hop, you light tap the JUMP bottom or UP analog stick.
2) Fast fall, you PRESS DOWN as soon as you jump, thus executing a very LOW jump that's incredibly fast.
3) L-cancel, you cancel out of a technique.
Not glitching. Wave-dashing is only considered 'glitching' by people that plays it casually because we all know they get pissed when they get beat. That's how gaming and gamers are, period. And lastly, rarely will people even "Wave Dash" in a real match.
Here's another Smash lingo to prove that competitive Smash isn't "glitchingz", Dash-Dance, you tap left and right repeatedly really fast. So your character moves back and forth really fast.
Edge-hogging/grabbing, grabbing the edge after the opponent falls off the stage so they can't jump back on and grab ahold of it, etc. Point being, it's not glitching.
