2009-11-27, 12:24 AM
Spideyjvc Wrote:Don't monsters get hit by the attack the second you press the skill button? As in, if they're in your range, and you press the button, the game registers them as "hit" and so they take damage even if they walk away.
That works for the actual hit, but they can still, in most cases, keep moving around during the animation (which is why you see this Evan getting kb'd so frequently while on merely the top level of Blue Wyverns). If you have a skill like Flame Wheel that has a roughly 3 second cast time, the monsters have a good second or two to walk out of your range, which means you physically need to move back into range just to finish them off. It's an utter waste of time that slows down training tremendously.
2147483647 Wrote:Hitting slowly on an Evan could work if the dragon OHKO's everything it's hitting (which it eventually will, seeing that everything is super-buffed up).
Hahaha very funny. The only skill that Evans possess capable of OHKOing everything worth killing (ex. training at Skeles, etc.) is Dark Fog, which has a long enough cooldown to make it a near-useless training skill. The other mobbing skills an Evan has max out, if I remember correctly, with Flame Wheel at 300 base attack, an attack equal to an I/Ls max Ifrit.
So tell me: how many I/Ls do you know capable of OHKOing Skeles with Ifrit?
Even with a Fire Wand, Dragon Fury, and 170% crit ability 25% of the time, no Evan will be capable of ohkoing the monsters they need to train on with their mobbing skills. The base attack needs to be in the high 500s for that.
And what's the final caveat to your comment? If an Evan is reduced to something that attacks slowly, but can ohko things with its mobbing attacks, all you have created is a weaker single target DPS ArchMage with a few good party skills. In other words, you really haven't improved much.
But then again, Nexon doesn't really improve much, so I guess we're just debating for nothing.

