FelixTM Wrote:I still think it's a little early to say for certain. I was definitely impressed (and hopeful) in the beginning, but now I'm starting to lose that. I love mages, but they all suck in MS. I was hoping Evan would change that. If they stay this slow, I'll pass...
All suck? Disregarding their end-game move being ultimate spamming (which could be changed with some well done low hp element weak high exp monsters), I've found maple to have some of the best mages of any game to date besides console single players (and even those sometimes screw it up.) Mages are often made to sit through ridiculously long casting speeds for pathetic damage or even missing because the target moved an inch. They're left out of the action and if you even think about playing one solo then you're absolutely nuts.
FP/IL removed the necessity of depending on others to get around and made using magic fun. Not to say FP/IL's don't have their problems, because they do. Being severely limited to basically 2 spells per job is a big one, and having to choose a specific element instead of being able to make use of them both. Also the fact that they still can't compare to single target characters, but you have to sacrifice something, right?
Evan's seem to have made all of that null, taking it back to an old-school boringly slow method. I'm pumped to get my dragon out there and casting only to find out that by the time I've cast my flame wheel I've either been hit 3 times or the monsters have all moved "that-a-way" and are no longer in my range. I was really excited about this job but those attack speeds are such a huge turn off. I play magicians in maple BECAUSE they're fast. Why would they make a newer, supposedly superior class follow a tried-and-failed method of gameplay?

