Something else I'd like to bring up, something that I'm not sure of if it's a standard gameplay element or not.
When we played at FFR, we classified roles based on color alignments, originally for formatting reasons, but it eventually became an abstract way of talking about roles. Normal humans being green, special humans being blue and wolves being red. Basically, anyone with a special ability allied with the "good guys" was blue, and all bad guys were red, even in the case of a wolf with unique powers (such as the master wolf who, if seer'd, would appear to be green, or wolf seer who might have the ability to see humans as "blue" or "green" in addition to the night kill).
It doesn't really affect anything either way, but I think it's a helpful way to think of things.
I don't know if the "master wolf" idea would even be reasonable here though. When we played at FFR, it was HEAVILY built around private conversations. Because of this, many games played out where a certain blue role would be able to identify greens and they built up a list of who was NOT a wolf, and picked to lynch whoever they felt like during the day. I like the idea of this game not allowing private talking however, because in doing so, even if a seer identifies a squad of greens, that information is THEIRS and THEIRS ALONE. Really, most basic games ended up being the seer would publicly announce that they were the seer (under the idea that the guardian would guard them every night, or the wolves would be too afraid of missing a kill so wouldn't even try risking), and the seer would just lead the game and overall it was very passive. I'm hoping we can do this thing in a much more active fashion with everything in the open.
EDIT: something else I want to point out: social engineering is a touchy subject, but I would say at the very least that private talking with the host should be offlimits. This would mean no talking about any PM you receive from the host (including the original one that tells you the role). I tell you, we had people always toeing the line at FFR, trying to cull clues out of things like the contents of PMs, even PMs that every player received in one faculty or another.
Oh and something else: what will happen in the case of cheating? This could be anything, but most notably in my mind would be talking about the game privately. Simply booting the player out of the game? What if the cheating is done anonymously, such as through an alternate AIM account, or by creating an alternate account here on a proxy and PMing everyone? What if someone who is not playing the game posts in the thread? What if someone who is privy to secret information about the game posts information in the thread thinking they're being cute or funny? At FFR, we had the staff backing us and a special forum, so it wasn't hard to enforce such rules, but here, I feel it might be a bit harder to make sure things go smoothly.
When we played at FFR, we classified roles based on color alignments, originally for formatting reasons, but it eventually became an abstract way of talking about roles. Normal humans being green, special humans being blue and wolves being red. Basically, anyone with a special ability allied with the "good guys" was blue, and all bad guys were red, even in the case of a wolf with unique powers (such as the master wolf who, if seer'd, would appear to be green, or wolf seer who might have the ability to see humans as "blue" or "green" in addition to the night kill).
It doesn't really affect anything either way, but I think it's a helpful way to think of things.
I don't know if the "master wolf" idea would even be reasonable here though. When we played at FFR, it was HEAVILY built around private conversations. Because of this, many games played out where a certain blue role would be able to identify greens and they built up a list of who was NOT a wolf, and picked to lynch whoever they felt like during the day. I like the idea of this game not allowing private talking however, because in doing so, even if a seer identifies a squad of greens, that information is THEIRS and THEIRS ALONE. Really, most basic games ended up being the seer would publicly announce that they were the seer (under the idea that the guardian would guard them every night, or the wolves would be too afraid of missing a kill so wouldn't even try risking), and the seer would just lead the game and overall it was very passive. I'm hoping we can do this thing in a much more active fashion with everything in the open.
EDIT: something else I want to point out: social engineering is a touchy subject, but I would say at the very least that private talking with the host should be offlimits. This would mean no talking about any PM you receive from the host (including the original one that tells you the role). I tell you, we had people always toeing the line at FFR, trying to cull clues out of things like the contents of PMs, even PMs that every player received in one faculty or another.
Oh and something else: what will happen in the case of cheating? This could be anything, but most notably in my mind would be talking about the game privately. Simply booting the player out of the game? What if the cheating is done anonymously, such as through an alternate AIM account, or by creating an alternate account here on a proxy and PMing everyone? What if someone who is not playing the game posts in the thread? What if someone who is privy to secret information about the game posts information in the thread thinking they're being cute or funny? At FFR, we had the staff backing us and a special forum, so it wasn't hard to enforce such rules, but here, I feel it might be a bit harder to make sure things go smoothly.

