My reasoning for restricting it to a range is this.
Say Hazzy's observed minimum is x_observed, and his observed maximum is y_observed, and his damage range minimum is x_range and maximum is y_range.
We know that x_observed >= x_actual, and y_observed <= y_actual.
So, if we call the ratio K:
K*x_range = x_actual <= x_observed
K <= x_observed/x_range
K*y_range = y_actual >= y_observed
K >= y_observed/y_range
In other words, K must be in the interval:
[y_observed/y_range, x_observed/x_range].
By this logic we can just plug in the numbers (which I will do at the bottom of post).
f(n) = 1.5 + 5/n = modifier when working with n monsters
f(2)/f(1) = ratio between 2 monsters and 1 monster damage = (1.5 + 5/2) / (1.5 + 5/1) = 4/6.5 =~ 0.6153846 =~ 61.54%
---
Okay, back to the formula: [y_observed/y_range, x_observed/x_range]
x_range = 602
y_range = 1087
For 2:
x_observed = 395
y_observed = 687
K in interval [687/1087, 395/602] = [0.6320, 0.6561]. Definitely doesn't include 0.6154, which means the Heal formula doesn't work. QQ.
For 3:
x_observed = 304
y_observed = 551
K in interval [551/1087, 304/602] = [0.5069, 0.5050]. This is somewhat troubling, because the min is higher than the max. This tells me something's probably wrong here.
For your small results for 4:
x_observed = 304
y_observed = 468
K in interval [468/1087, 304/602] = [0.4305, 0.5050]. Not very telling but it's here anyway.
Say Hazzy's observed minimum is x_observed, and his observed maximum is y_observed, and his damage range minimum is x_range and maximum is y_range.
We know that x_observed >= x_actual, and y_observed <= y_actual.
So, if we call the ratio K:
K*x_range = x_actual <= x_observed
K <= x_observed/x_range
K*y_range = y_actual >= y_observed
K >= y_observed/y_range
In other words, K must be in the interval:
[y_observed/y_range, x_observed/x_range].
By this logic we can just plug in the numbers (which I will do at the bottom of post).
Hazzy Wrote:My wAtk may be off by a few points. I was too lazy to try and re-learn "wAtk" in Korean, and went off of an old video I posted where I had my wAtk "oh i haven't changed my gear much".Yes. Your weapon attack is 84.
Can you work backwards to find it from the stat window?
Hazzy Wrote:What's the Modifier formula for Heal Damage? 1.5 + 5/n isn't a percent...Yeah. The percent we're working with is actually a ratio.
f(n) = 1.5 + 5/n = modifier when working with n monsters
f(2)/f(1) = ratio between 2 monsters and 1 monster damage = (1.5 + 5/2) / (1.5 + 5/1) = 4/6.5 =~ 0.6153846 =~ 61.54%
---
Okay, back to the formula: [y_observed/y_range, x_observed/x_range]
x_range = 602
y_range = 1087
For 2:
x_observed = 395
y_observed = 687
K in interval [687/1087, 395/602] = [0.6320, 0.6561]. Definitely doesn't include 0.6154, which means the Heal formula doesn't work. QQ.
For 3:
x_observed = 304
y_observed = 551
K in interval [551/1087, 304/602] = [0.5069, 0.5050]. This is somewhat troubling, because the min is higher than the max. This tells me something's probably wrong here.
For your small results for 4:
x_observed = 304
y_observed = 468
K in interval [468/1087, 304/602] = [0.4305, 0.5050]. Not very telling but it's here anyway.

