2009-11-23, 02:43 AM
TehMatt Wrote:Fixed. And to the second bold, I have NEVER gotten a critical with <10 combo. It is just that the base at 10 combo will always be 10% + what the skill says, and the damage will be 100% + what the skill says. So with maxed combo critical, at 0 combo you have no chance to critical and at 10 combo you have a 16% chance to critical with 110% damage, all the way to 70% chance to critical with +200% damage at 100+ combo. I know this from watching my damage. With 100+ combo, and a 7 attack potion my damage range max is ~6300. Then add in 110% damage from snow charge I can hit 28k in one hit on the final part of overswing (level 30, too). I estimated it all n my head and 28k seemed to be about right. Also, this is to skelegons.
According to Fiel's skill tables Critical stops stacking after 60 combos. Am I missing something here?

