2009-11-22, 04:14 AM
If you're able to keep PB facing right all the time, it'll only do 1/1 and big bang toward the right, so hp for ranged characters won't really be an issue. DR can be timed like with rog and black witch. Maybe it'll rain tombstones the first time, but everyone can just wheel back. The only real random thing that should kill ranged during statues is when everyone crosses the map, you get unlucky, and PB casts the magic att buff that makes the lightning do like 10k damage. It probably rarely happens though considering how many other skills with extremely long animations it has.
I don't think warriors will have much of an issue with hp, PB moves like as slow as a snail, combined with an archmage's slow and the fact that it spams attacks make it basically a immobile but rushable boss that can turn around. Heroes and paladins also have powerguard along with achilles for touches. Non-hp washed dark knights having difficulty crossing after wheeling back is a problem though, but most dark knights have tons of hp anyways. HBing ranged characters isn't really needed because all they should get hit with is 1/1 if pink bean faces right and summons are under control. You're right about buccaneers, but maybe if they can time their barrages precisely, they can dodge big bang because of how slow it is.
Everything is based on keeping PB facing right though, so if a way to have that happen with ranged attacking from behind is figured out, the rest is just up to dealing enough damage. Drawing aggravation without KBing seems to be based on distance and amount of individual damage dealt (like 1 slash of brandish or 1 star of triple throw), red nirg would make a good test subject with its high KB and attack similarities to a right-facing PB.
KaidaTan Wrote:According to the HP/MP thread, your average Archer/Thief will have 4187 base HP and your average Corsair will have 4527 base HP -- all at level 180. Even with 200 more from the 4th job medal, the Corsair doesn't have enough to take the damage from the super KB that the right wiseman statue does (It does 8k, the 4727 HP Corsair would have 7563 HP with HB) Since evading this attack is more luck based when crossing the map, about the only sure way to not get hit by it is to stand on the right the whole time. That's just not possible to do if you expect to beat it with an hour, or even two.
While Ariel's lasers are possible to dodge, Pink Been himself is a little more erratic. For starters, if he ever faces you, you have to run away or you risk being owned by his 17k big bang-esque attack that has longer range than archers. If he's not facing you, then you have to constantly be living on the edge with his lasers and treble cleffs right above your head. And this all works only if you can keep him exactly where you want him. And who even knows how to deal with his 5k to 15k damage reflect?
So Archers, NLs, and Corsairs aside, a Bucc would have about 14k HP with HB at 180. He couldn't attack some of the statues to begin with, and attempting to attack Pink Been is nothing short of suicide. If he's facing you he'll kill you with 17k big bang. If not, he could kill you with his 22k touch. Shadowers can survive the entire fight with HB and Meso Guard, but they can't attack Ariel (can't reach) or Pink Been (same reason as buccs).
Here's the kicker. Level 180 non-Hero Warriors would have about 18627 HP with HB, with Heroes at about 500 HP more than that. Even with max Achilles, Warriors wouldn't have enough HP to take touch damage from the bean. Warriors also suffer from range problems at Hugin, Munin, and Ariel.
Mages, with about 3579 HP with HB (and the 4th job medal), could skate by PB's big bang attack, if only sometimes (3579*5=17895). They wouldn't be close enough to take touch damage, they would be able to attack Hugin and Munin without making those statues go crazy, and they could survive anything else that needs to be survived. In kMS, these guys would probably do top-tier damage to PB because of his physical resistance.
So if you bring in nothing but parties of 5 mages and 1 DK (make him not attack during the bean), it could probably be done. No class other than Mages could both attack and survive the whole time, though.
I don't think warriors will have much of an issue with hp, PB moves like as slow as a snail, combined with an archmage's slow and the fact that it spams attacks make it basically a immobile but rushable boss that can turn around. Heroes and paladins also have powerguard along with achilles for touches. Non-hp washed dark knights having difficulty crossing after wheeling back is a problem though, but most dark knights have tons of hp anyways. HBing ranged characters isn't really needed because all they should get hit with is 1/1 if pink bean faces right and summons are under control. You're right about buccaneers, but maybe if they can time their barrages precisely, they can dodge big bang because of how slow it is.
Everything is based on keeping PB facing right though, so if a way to have that happen with ranged attacking from behind is figured out, the rest is just up to dealing enough damage. Drawing aggravation without KBing seems to be based on distance and amount of individual damage dealt (like 1 slash of brandish or 1 star of triple throw), red nirg would make a good test subject with its high KB and attack similarities to a right-facing PB.

