2009-11-22, 12:56 AM
Dusk Wrote:^Can you run that again assuming level 200, the 4th job medal, and HTP/200ish HP pendant?Well, for sure the range would be able to take the right wiseman statue hit. Other than that, they'd be living on the edge with Pink Been and Arial's attacks (and they would continue to live on that same edge until about 7.3k base HP). I wouldn't say it's undoable, but you'd have to be both lucky and good to stay alive for that long, or even half that long. Also... damage reflect? I still think you just need to get lucky every time he casts this.
I'll have a little over 5.5k HP at level 200 with the Quest medal, and 5.7k with the Master Adventurer Medal. If we assume HP equipment comes standard, how does that change things?
(I'm unwashed and never plan to touch the HP up button.)
Buccs and Shadowers would still have the same problems. They have to HP wash if they want to get anything done.
If we assume that Warriors get enough HP to tank the Bean, everything gets simpler. The DrKs can attack (albeit not very well) and the other warriors can participate in most of the fight. Still, it's hard to reach Ariel and impossible to reach Hugin or Munin. However, now there are living warriors to draw aggro away from the people without Stance.
Mages can still survive and do well.
Those extra 20 levels and the other things you specified allow most of the classes to reach the threshold they need to do their basic jobs. However, everyone (especially the range) is at a huge risk of dying at all times during phase 6. Mages are probably the only class that are any kind of "safe." Still don't know what the
about damage reflect, though.

