2009-11-16, 10:34 AM
KatanaKiwi Wrote:im figuring out what would be a good build for my aran if i where to reach 4th job (which im 100% sure i will). by saying that i mean i couldnt care less if i miss out some 2nd or 3rd job skills if i dont use them at 4th job.
so here my questions:
final charge or combo smash
which of those 2 do i use during 4th job, and how important are they
i have 51 points to devide between these 3 skills, which 2 of the 3 do i use most in 4th job?
final toss
fenrir phantom
whirlwind
which of these 2 do i use most in 4th job, and how often do i use them, i see final blow quite often in video's.. is this skill an often used skill at 1:1 battles or am i watching the wrong vids?
final blow or
combo tempest
last question;
what would a normal boss and/or mob attacking chain look like at bosses? what skills do i use after eachother and which skills do i only use in special situations?
i'll reason my skill build after this so if its possible i'd like comment about why which skill
thanks to whoever responds
From my limited knowledge (sorry if this isn't much help), Final Charge is like Rush, and as a warrior you know how amazing that skill is. You'll use it in 4th job plenty of times.
I would've said Fenrir Phantom would replace Combo Smash but there's a difference of 70 combo between them. But from most videos I've seen, they just recast Drain if their combo was in danger of running out instead of pulling out a Combo Smash.
Apparently you won't ever use Whirlwind. You can leave it at 0. I don't see why you'd want to push and stun things when you need to hug them and continue your combo. So to answer your second question, the 2/3 you'll use in 4th job is Fenrir Phantom and Final Toss. Although I only see it used very few times in very few videos. So I'm not entirely sure how useful the skill actually is. It adds extra damage but you can only use it after Triple Swing, and I'm sure whatever monster you're attacking will have lost most of its hp or would be dead if you use Final Blow after Triple Swing instead.
Final Blow is a necessity. I see it used in every video, and the Zakum/Horntail ones. Good for 1v1, even better for mobs.
From what I've been told and what I've seen, Combo Tempest isn't very good at all. Maybe Lv1 will be enough for a while. I'd rather spend the 200 Combo on Barrier.
Normal attacking chain is Attack>Attack>Attack>Final Blow. Sorry I don't know the names, I think it's just Overswing>Double Swing>Triple Swing>Final Blow. That itself already has a wide range. I see that as the "spammed" attack sequence in pretty much all the videos.
I'd assume in bosses you just keep Combo Barrier up, if there's a large mob, you can fire off a Fenrir Phantom or use Combo Tempest.
Hope that helped!



