2009-11-15, 03:43 PM
Yokuyin Wrote:How does Final Toss actually work. I know that it pushes monsters into the air, and that you do more damage on airbone-monsters. But do monsters stay long enough in the air for the added damage? How do you train with Final Toss? Do you toss every monster into the air, and use it everytime after Triple Swing? I would like to know how usefull it is and if it should be maxed before or after the attack increasing skills (Full Swing, Critical Combo, Snow Charge and Phantom Peril). =)
Monsters stay in the air if you can KB them as they are falling. You train with final toss just as a way to add extra damage if you can't 1hko/2hko. It really helps to add damage to a large mob where Aran's get their damage distributed between them. It only activates after triple swing if you press up and attack. You can decide between many moves after triple swing, or not, so it doesn't activate after every triple swing. As for maxing it, I don't really know when the best time have maxed it would have been. Definitely max it before Combo Peril though.

