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Release| Hit Simulator with Defense Calculation
#48
Devil's Sunrise Wrote:That's one thing, but the other thing is that it might give another result than multiplying by 0.11111111111 (Obviously depends on the implementation).

For me, "int / 9." is easier and would most likely include such a small error-margin that it wouldn't be noticeable.
Okay, I changed that. No reason to re-post the application though, because it doesn't make any difference.
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Release| Hit Simulator with Defense Calculation - by Kortestanov - 2009-11-15, 11:58 AM

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