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Release| Hit Simulator with Defense Calculation
#41
MissingLink Wrote:The links for the Kortestanov's source and executable are in the first post of this thread, no need to hunt for it.

Dusk's version has str/7 and dex/7, original has str * 0.2857142857142857 and dex * 0.2857142857142857, which is whatever *2/7
Dusk's version has 'if level < 15', original has 'if (level < mobLevel)'
There may be other differences, i didn't look at it that long. Very hard to read dissassembled stuff.

The increase in damage when levelling to a multiple of 5 is only noticeable for low levels taking modest damage from low level monsters.

Isn't capped StandardPDD a good thing? If it went larger past level 100, then the reduction would be smaller, and the damage greater. But its all irrelevant for high level monsters anyway.

It's actually quite simple to shorten the code. Just rationalize the decimal-values, and you get that they all turn into real fractions.
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Release| Hit Simulator with Defense Calculation - by Nikkey - 2009-11-14, 12:34 PM

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