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Release| Hit Simulator with Defense Calculation
#39
2147483647 Wrote:So what are the damage formulas? Is the physical one you're referring to in ^ post the same as the one that Dusk cleaned up (touch damage), or is it physical attack taken from monsters?

Is physical avoid touch damage or physical attacks (eg ground pound)?
The formulas I posted in the post above you are the avoidability formulas. The defense\hit formulas are the one in my application. Dusk cleaned up my formula, but did it wrong so his don't really work.

Also, as far as I know physical attacks and physical touch damage use the same formulas.

2147483647 Wrote:Does that mean that a thief can avoid damage 96.5% of the time by having Avoid = 45 x Acc? (Because natural miss is 95% and Fake miss is another 30%.) Does that mean that if a character has Avoid = 10 x Acc, he'll never be hit by magical attacks?
Exactly.
2147483647 Wrote:Last question: which formula do you use to calculate how often you can avoid 1/1?
Check if it's physical or magical and use the corresponding formula (I think it's magical, but I'm not sure)
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Release| Hit Simulator with Defense Calculation - by Kortestanov - 2009-11-14, 12:17 PM

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