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Release| Hit Simulator with Defense Calculation
#37
Wow, that took MUCH less time than I thought. 2:30 hours and I finished magic avoid + magic defense.

1.Updated the damage calculator, now there are radio buttons that choose between physical damage and magical damage. In magic damage mode the mob's level and the player's int are disabled because they are not needed for the formula.

2.Avoidability formulas (both physical and magical):
1.Limit accuracy and avoidability between 0 and 999
2.If your level < mob level, reduce the following from your avoid (rounded down):
(mob level-your level) / 2

For physical avoiding:
-The chance to be missed in % is (avoid / (acc * 4.5)) * 100
-If you are a thief, limit the chance between 5%-95%
-If you are not a thief, limit the chance between 2%-80%

For magical avoiding:
-The chance to be hit in % is ((acc-(avoid/10))/(0.9 * avoid)) * 100
-There is no limit to the magical avoiding chance. if it ends up bigger or equal to 100, you are ALWAYS being hitted.
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Release| Hit Simulator with Defense Calculation - by Kortestanov - 2009-11-14, 11:50 AM

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