Fellow SP DnD nerds, perform a Nature check on these bees for me
#20
Bump because I have found out what the flipping heck the bees were. I was wrong about their dice damage. Turned out it was a d4 (Must have missed a few wasps) for their unavoidable, and no wonder it was unavoiable. It's a fecking MAGIC MISSILE attack! Pew pew!

I actually talked to my DM, and he told me that they were Phase Wasps. Here's the entry from the Monster Manual II for anyone curious:


[Image: 88268_620_99.jpg]
YES THEY ARE BLASTING ENERGY FROM THEIR ASS AND THEY ARE 18 INCHES LONG, AS BIG AS A CAT! Eek


PHASE WASP
Tiny Magical Beast
Hit Dice: 2d10 (11 hp)
Initiative: +4
Speed: 10 ft., fly 60 ft. (perfect)
AC: 17 (+2 size, +4 Dex, +1 natural), touch 16, flat-footed 13
Attacks: Sting +0 melee
Damage: Sting 1d4–4
Face/Reach: 2 1/2 ft. by 2 1/2 ft./0 ft.
Special Attacks: Magic missile
Special Qualities: Darkvision 60 ft., low-light vision, see
invisibility
Saves: Fort +3, Ref +7,Will +2
Abilities: Str 3, Dex 19, Con 10, Int 2,Wis 15, Cha 6
Skills: Listen +6, Spot +6,Wilderness Lore +3
Feats: Alertness
Climate/Terrain: Any temperate or warm land
Organization: Swarm (5–20)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3–4 HD (Tiny); 5–6 HD (Small)

Phase wasps are 18-inch-long insects that can see and attack invisible and ethereal creatures (in the latter case, without crossing the planar boundary).They rarely attack creatures three or more size categories larger than themselves unless provoked. Like ordinary wasps, these creatures live in large colonies. Each colony builds a nest about 10 feet in diameter out of “paper” that its members have made from chewed-up wood or paper and their own saliva. Because such a nest requires a tremendous amount of paper, many wizards and libraries offer bounties for the destruction of nearby phase wasp nests.

Though they do not speak, phase wasps utilize an elaborate signaling system to communicate within their hives. Their “signal language” seems to be based on a system of subtle smells, body postures, and flight patterns.

COMBAT
Normally, phase wasps attack only to defend themselves or their nests. They converge on intruders in swarms, fire their magic missiles, and then swoop in to sting until they can use their missiles again.

[size="5"]Magic Missile (Sp): A phase wasp can produce an effect
that functions like a magic missile spell (caster level 3rd).
Once it has used this ability, it must wait 1d4 rounds before
it can do so again.
Mutherfugger! It's 2d4+2 damage per wasp![/size]

See Invisibility (Sp): A phase wasp produces an effect like
that of a see invisibility spell (caster level 3rd), except that is
always active.





Now imagine facing 13 of these mofos at once (that's up to 26 pew pews in one round), with about a total of 16 of them killed throughout the course of battle. Talk about making a CR 2 creature pose a threat to a level 8 party. Redface

Turns out their melee attack was their stinger, but since it's a 1d4-4, it does a pathetic 1 damage a sting. Excellent
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Fellow SP DnD nerds, perform a Nature check on these bees for me - by IllegallySane - 2009-11-14, 03:04 AM

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