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Release| Hit Simulator with Defense Calculation
#36
The links for the Kortestanov's source and executable are in the first post of this thread, no need to hunt for it.

Dusk's version has str/7 and dex/7, original has str * 0.2857142857142857 and dex * 0.2857142857142857, which is whatever *2/7
Dusk's version has 'if level < 15', original has 'if (level < mobLevel)'
There may be other differences, i didn't look at it that long. Very hard to read dissassembled stuff.

The increase in damage when levelling to a multiple of 5 is only noticeable for low levels taking modest damage from low level monsters.

Isn't capped StandardPDD a good thing? If it went larger past level 100, then the reduction would be smaller, and the damage greater. But its all irrelevant for high level monsters anyway.
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Release| Hit Simulator with Defense Calculation - by MissingLink - 2009-11-13, 01:55 PM

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