I use VirtualDub; I don't normally compress with a Xvid codec because the resultant video doesn't work on Vegas 8.0 (audio works; video is a black screen). The DivX codec I have works with 400x300's (half-size on Fraps), but doesn't work with 800x600's for some reason, though its restriction is 4:3 (because 800x600 isn't 4:3, right). I ended up re-encoding to Xvid...
Like MissingLink said, we meant an autoban for the no-delay and not for using Fraps.
On topic:
http://www.youtube.com/watch?v=O_303ceRy0I
They "fixed" Wind Piercing server-sided in today's maintenance. Some people say that it still disconnects them if they spam for too long, although for me the attack automatically stops after it hits its animation count maximum (the thing that makes your attacks stop if you hold the key for too long while standing in one spot). The fix is server-sided; the game only registers a hit when it's supposed to (at the spam speed of either pre-v0.78 or pre-v0.79; I haven't tested it enough), regardless of what we see. Note the slow MP loss as Wind Piercing is spammed. I'm assuming (and inferring from Nexon's announcement) that the animation will be fixed client-sided next patch. I suppose it's more-or-less fixed now.
Macro'ing Wind Walk + Wind Piercing doesn't work, Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key.
Like MissingLink said, we meant an autoban for the no-delay and not for using Fraps.
On topic:
http://www.youtube.com/watch?v=O_303ceRy0I
They "fixed" Wind Piercing server-sided in today's maintenance. Some people say that it still disconnects them if they spam for too long, although for me the attack automatically stops after it hits its animation count maximum (the thing that makes your attacks stop if you hold the key for too long while standing in one spot). The fix is server-sided; the game only registers a hit when it's supposed to (at the spam speed of either pre-v0.78 or pre-v0.79; I haven't tested it enough), regardless of what we see. Note the slow MP loss as Wind Piercing is spammed. I'm assuming (and inferring from Nexon's announcement) that the animation will be fixed client-sided next patch. I suppose it's more-or-less fixed now.
Macro'ing Wind Walk + Wind Piercing doesn't work, Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key.

