2009-11-12, 10:01 PM
1st Job: Bringer
Summon mushroom:
Summons a mushroom to aid you in battle, the amount that can be brought out at a time is dependent on the level of skill. (Wouldn't be in the description: Monster hp formula is dependent on skill level+level).
Level 1: Brings out a mushroom with attack 10 and defense 10 for 30 seconds. Can summon up to 1 mushroom(s).
Master Level: Brings out a mushroom with attack 30 and defense 50 for 100 seconds. Can summon up to 3 mushroom(s)
(A formula that increases their stats based on YOUR weapon attack would be added but not informed in the description)
Summon buff: Buffs a summoned monster(s) attack. The buff only works on monsters that you yourself have summoned.
1st level: Weapon attack on all monsters +1 for 10 seconds
Master level 10: Weapon attack on all monsters +10 for 100 seconds
Terms between skills: 2 min 30 seconds
And a bunch of other la di da skills
Second Job:
Summoner
Summon Mastery:
Increases the mastery of monsters that are summoned
1st level: All monsters accuracy +1 mastery 5%
Master level 20: All monsters accuracy +20 mastery 40%
(monsters accuracy is based on your own accuracy, your level, and this skill)
Protector:
Summon a tower to replenish monster(s) hp. The skill only works if the monster is in range of the protector.
1st level: Summons a protector to periodically heal your monster(s) for 10 seconds, range 100%
Master level: Summons a protector to periodically heal your monster(s) for 30 seconds, range 250%
Sacrifice:
At the cost of monster hp, perform an attack around the player that damages nearby monsters
1st level: range 100%, 10 Monster hp is consumed, damage 50%, hits 5 monsters
Master level: Range 250, 100 monster hp is consumed, damage 180%, hits 5 monsters.
(and a few other skills)
Third Job:
Raiser
Mushroom Mastery: Adds more variations to any mushroom race summoned and increases their stats.
1st level: Orange mushroom can be summoned, horny mushroom can be summoned, Zombie mushroom can be summoned, weapon attack +10
Master level:
(this takes away summoning all of the above, so you don't keep getting wasteful summons)
Mushmom can be summoned, one monster can be summoned at a time weapon attack +15
(same expiration date applies to the mushroom summon)
Terms between skills, 5 minutes
Summon Lycanthrope:
Summons a Lycanthrope to fight by your side
1st level:
Damage 200%, lasts for 60 seconds
Master level:
Damage 250%, lasts for 200 seconds
(the lycanthrope will NOT use any magic attacks, just tap damage)
Summon attack:
Every familiar summoned will have the ability to cast magic attacks
1st level: Any familiar will have a respective magic attack, damage 50%
Master level: damage 200%
(this does not stack with their beginning damage, that only applies to tap damage)
Just a quick summary of a few cool skills of a possible summoner class, does that sound a bit to overpowered?
Summon mushroom:
Summons a mushroom to aid you in battle, the amount that can be brought out at a time is dependent on the level of skill. (Wouldn't be in the description: Monster hp formula is dependent on skill level+level).
Level 1: Brings out a mushroom with attack 10 and defense 10 for 30 seconds. Can summon up to 1 mushroom(s).
Master Level: Brings out a mushroom with attack 30 and defense 50 for 100 seconds. Can summon up to 3 mushroom(s)
(A formula that increases their stats based on YOUR weapon attack would be added but not informed in the description)
Summon buff: Buffs a summoned monster(s) attack. The buff only works on monsters that you yourself have summoned.
1st level: Weapon attack on all monsters +1 for 10 seconds
Master level 10: Weapon attack on all monsters +10 for 100 seconds
Terms between skills: 2 min 30 seconds
And a bunch of other la di da skills
Second Job:
Summoner
Summon Mastery:
Increases the mastery of monsters that are summoned
1st level: All monsters accuracy +1 mastery 5%
Master level 20: All monsters accuracy +20 mastery 40%
(monsters accuracy is based on your own accuracy, your level, and this skill)
Protector:
Summon a tower to replenish monster(s) hp. The skill only works if the monster is in range of the protector.
1st level: Summons a protector to periodically heal your monster(s) for 10 seconds, range 100%
Master level: Summons a protector to periodically heal your monster(s) for 30 seconds, range 250%
Sacrifice:
At the cost of monster hp, perform an attack around the player that damages nearby monsters
1st level: range 100%, 10 Monster hp is consumed, damage 50%, hits 5 monsters
Master level: Range 250, 100 monster hp is consumed, damage 180%, hits 5 monsters.
(and a few other skills)
Third Job:
Raiser
Mushroom Mastery: Adds more variations to any mushroom race summoned and increases their stats.
1st level: Orange mushroom can be summoned, horny mushroom can be summoned, Zombie mushroom can be summoned, weapon attack +10
Master level:
(this takes away summoning all of the above, so you don't keep getting wasteful summons)
Mushmom can be summoned, one monster can be summoned at a time weapon attack +15
(same expiration date applies to the mushroom summon)
Terms between skills, 5 minutes
Summon Lycanthrope:
Summons a Lycanthrope to fight by your side
1st level:
Damage 200%, lasts for 60 seconds
Master level:
Damage 250%, lasts for 200 seconds
(the lycanthrope will NOT use any magic attacks, just tap damage)
Summon attack:
Every familiar summoned will have the ability to cast magic attacks
1st level: Any familiar will have a respective magic attack, damage 50%
Master level: damage 200%
(this does not stack with their beginning damage, that only applies to tap damage)
Just a quick summary of a few cool skills of a possible summoner class, does that sound a bit to overpowered?

