2009-11-12, 11:05 AM
After fighting against Astaseroth (or whatever his name is), I felt like I needed to make a topic to discuss how Nexon is creating better enemies.
I think it all started with Wolf Spiders and the frames where they're missing hit boxes, of course, that might've been accidental (and still needs fixing). Noticing that after that some monsters, from the Masteria region have been getting more unique. Such as Typhoon Eggs, they don't do any touch damage and solely rely on their magic attacks, Typhoons with their pushing you off cliffs and such, Rellik (haven't fought it yet) heard it has a "Snipe" like sequence; 'em Haunted Mansion ghosts that are invulnerable while transparent and Olivia while summoning dolls; etc.
What I loved about fighting Astratoth was how it announces it's death explosion attack, giving you enough time to get away from (even though it's weaker than I thought); it's annoying volcano summoning which pisses off ranged classes, etc.
Imagine something like that implemented into a Carnival Party like area, meaning you can't consume your own potions, but would have to rely on obtaining them from other monsters. Meaning you would have to dodge attacks if you want to survive and occasionally brand you with an undead status to avoid just tanking hits while you clench Clerics.
Another note is the environment, the thing that stood out the most for me are those dreaded Totems in the Valley of Heroes. Implementing objects like that during boss fights would be awesome. Just imagine all the things they could do, such as making it act as a wall with spikes that closing in on your teammates and you while you plow your way through a monsters filled area, a boss or just destroy walls to keep moving and avoid the wall. It's an interesting way to implement a time limit, adding more of a challenge to the game.
The only problem I have with this, is that they have to find a way to fix things that didn't work right or aren't supposed to happen (Wolf Spiders).
This is why I'm looking forward to Krakia.
I think it all started with Wolf Spiders and the frames where they're missing hit boxes, of course, that might've been accidental (and still needs fixing). Noticing that after that some monsters, from the Masteria region have been getting more unique. Such as Typhoon Eggs, they don't do any touch damage and solely rely on their magic attacks, Typhoons with their pushing you off cliffs and such, Rellik (haven't fought it yet) heard it has a "Snipe" like sequence; 'em Haunted Mansion ghosts that are invulnerable while transparent and Olivia while summoning dolls; etc.
What I loved about fighting Astratoth was how it announces it's death explosion attack, giving you enough time to get away from (even though it's weaker than I thought); it's annoying volcano summoning which pisses off ranged classes, etc.
Imagine something like that implemented into a Carnival Party like area, meaning you can't consume your own potions, but would have to rely on obtaining them from other monsters. Meaning you would have to dodge attacks if you want to survive and occasionally brand you with an undead status to avoid just tanking hits while you clench Clerics.
Another note is the environment, the thing that stood out the most for me are those dreaded Totems in the Valley of Heroes. Implementing objects like that during boss fights would be awesome. Just imagine all the things they could do, such as making it act as a wall with spikes that closing in on your teammates and you while you plow your way through a monsters filled area, a boss or just destroy walls to keep moving and avoid the wall. It's an interesting way to implement a time limit, adding more of a challenge to the game.
The only problem I have with this, is that they have to find a way to fix things that didn't work right or aren't supposed to happen (Wolf Spiders).
This is why I'm looking forward to Krakia.

