2009-11-11, 07:09 AM
You know, I've always preferred class equips, and have already accepted the fact that I won't be able to properly "earn" the rewards for PQs I did years ago on my main. And it's not so much that these items have amazing stats as it is that they have amazing stats and are easy to obtain and in a limited area.
It wouldn't bother me so much if they were at MAX +7 stat hats and average other items; but these are all just short of end game potential items. Where's the payoff for all those PQs I did to get the level 90 pirate hat? Why am I currently working for so long to get myself a black belt? Why is the best medal in the game given automatically?
These sorts of issues are really getting on my nerves now. I mean, I know that zhelms lost their "value of accomplishment" years ago; but come on! Why go and intentionally make things that should be considered accomplishments far less valuable than a beginner's baseline story.
Now, don't get me wrong here, I like that the story has an incentive and all, so that more people will do it, but this is too extreme.
I know what kind of responses I'll get and I suppose I should just treat this the same way as I did beginner skills, quests, and the introduction of chairs; but for some reason, this time around it is just hard to do.
I anticipate much rage in the waking hours
.
[SIZE="1"]Here's hoping for enough complaints for them to change it so that I can finally make up for only having 1 maple island quest logged.[/SIZE]
It wouldn't bother me so much if they were at MAX +7 stat hats and average other items; but these are all just short of end game potential items. Where's the payoff for all those PQs I did to get the level 90 pirate hat? Why am I currently working for so long to get myself a black belt? Why is the best medal in the game given automatically?
These sorts of issues are really getting on my nerves now. I mean, I know that zhelms lost their "value of accomplishment" years ago; but come on! Why go and intentionally make things that should be considered accomplishments far less valuable than a beginner's baseline story.
Now, don't get me wrong here, I like that the story has an incentive and all, so that more people will do it, but this is too extreme.
I know what kind of responses I'll get and I suppose I should just treat this the same way as I did beginner skills, quests, and the introduction of chairs; but for some reason, this time around it is just hard to do.
I anticipate much rage in the waking hours
.[SIZE="1"]Here's hoping for enough complaints for them to change it so that I can finally make up for only having 1 maple island quest logged.[/SIZE]

