2009-11-03, 10:56 PM
xgunedx Wrote:Just because the skills data says 4 seconds doesn't mean you actually have 4 seconds to react.
You also have to factor in reaction time and lag.
It's like watching a video of someone standing in front of a moving bus.
You say "Omg, that idiot, he had 5 seconds to run!"
But the person in front of the bus isn't going to think that.
He's going to think "Omg! I'm about to get run over by a bus. What do I do?"
Theoretical data does not compete with actual data.
The difference is that you know ariel will cast and skill and that you're expecting it, not getting caught off guard, so you should be able to react easily.
KaidaTan Wrote:Cyanne isn't all that far from the truth. It does seem that -- at least most of the time -- Ariel has to cast a skill before she casts an attack. So if you start moving away during her skill casting, you'll be long out of her range by the time she casts the attack. Still, I'm not really a fan of this strategy considering how much time it wastes. Windia already figured out a much faster way to kill her anyway.
The time taken from avoiding the attacks is much less than the time lost from getting killed or getting stunned forever every other attack. And I don't know if oak barrel works on ariel because the attacks are different and it's actually centered, but give it a try. If the oak barrel trick isn't what you were thinking about, do share.
Doctor Omega Wrote:On the contrary, you're the one in this thread that seems to fall short on logic. Everyone in here is arguing every single point you make. And what the hell are you even talking about? The boss's HP has plenty to do with it. It controls the length of the battle, and by your silly logic, more time spent "dodging" attacks. And once again, the fights are nothing alike, at all, and honestly, I don't even know how you think they are. That truly confuses me. It really does. The fights have a level gap of 65, and a damage gap of over 11,000.
At any rate, I'm pretty well done posting in this thread. Your damage dodging argument makes about as much sense as Richard Simmons playing in the NFL. Bossing in this game doesn't require damage-dodging skills, it requires HP to tank hits. Period. Going into PB and expecting to "dodge" his attacks to stay alive is just absurd. And I'm sure TheTyphoon or any other Villains can vouch for this.
And why does length of time spent evading attacks matter? Change pap's hp to 2bil and have its bombs do 20k damage. The concept is still the same compared to if you had under 4k hp on the normal pap, you're supposed to dodge the bomb blasts. Try killing crimson balrog as a hermit without disorder/going in the cabin, try killing lyka as an archer without puppet, try killing bigfoot as a buccaneer without pinning it into a corner/using invincibility frames, all without enough hp to take one hit. But of course, it must be a better idea to spend tons of money to hp wash for one boss to be able to survive an avoidable attack.

